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Devices

Ice Crusher

Eiscrusher

PrefabStructureIceCrusher Hash443849486in the hash lookup
Pipes and atmosphere paintable Game 0.2.6428.27798

Overview

Ice Crusher (StructureIceCrusher) in Stationeers: device, hash 443849486, 10 W. With build steps, 82 IC10 logic values and connection diagram.

The ice crusher is the easiest way to turn ice into gas. You put ice into the import slot or let it run in by chute. It only accepts ice; anything else it reports as an error. The ice melts into a 200 litre chamber, and from there the contents go into two pipes: gas to the gas output, liquid to the liquid output.

Setting is the target temperature in kelvin, 288.15 K (15 °C) from the factory. As long as the contents are colder, the crusher heats with an extra 1,000 W and melts no new ice. It only outputs once the contents are warmer than Setting minus 1 K. It cannot cool. With the buttons on the device you set 120 to 320 K, in steps of ten or of one with the fine-step key; through IC10 Setting goes from 1 to 1,000.

Which substance ends up at which output depends on its state at that temperature. From the factory this gives per piece:

IceGasLiquid
Ice (Water)5 mol nitrogen20 mol water
Ice (Oxite)22.5 mol oxygen, 2.5 mol nitrogen–
Ice (Volatiles)20 mol methane, 2 mol hydrogen–
Ice (Nitrice)22.5 mol nitrogen, 2.5 mol nitrous oxide–

If a chip sets a high temperature, the water can evaporate and then goes to the gas output as well. Where the limit lies also depends on the pressure – the phase diagram of Water shows it.

For both outputs IC10 reads pressure, temperature and gas ratios, for example PressureOutput, and Pressure and Temperature for the chamber. The crusher keeps pushing until 121,590 kPa are reached inside – more than a gas pipe can take at 60,795 kPa. So switch it off with On before the tank behind it is full.

It stands on a single grid cell, three cells tall, and needs a frame underneath. The pipe bender prints the kit Kit (Ice Crusher) (iron 3, gold 1, copper 1). It is built with one iron sheet and two cable coils. According to the game data it is flammable – on hot worlds such as Venus, better put it in a cooled room. More about the ice types in Ores and what they contain.

IC10 and logic

82 logic values, 81 readable and 5 writable.

  • Power R 1
  • Error R 4
  • Pressure R 5
  • Temperature R 6
  • Activate RW 9
  • Lock RW 10
  • Setting RW 12
  • Maximum R 23
  • Ratio R 24
  • On RW 28
  • RequiredPower R 33
  • ClearMemory W 62
  • ImportCount R 64
  • Volume R 67
  • PrefabHash R 84
  • PressureOutput R 126
  • TemperatureOutput R 127
  • RatioOxygenOutput R 128
  • RatioCarbonDioxideOutput R 129
  • RatioNitrogenOutput R 130
  • RatioPollutantOutput R 131
  • RatioMethaneOutput R 132
  • RatioWaterOutput R 133
  • RatioNitrousOxideOutput R 134
  • TotalMolesOutput R 135
  • PressureOutput2 R 136
  • TemperatureOutput2 R 137
  • RatioOxygenOutput2 R 138
  • RatioCarbonDioxideOutput2 R 139
  • RatioNitrogenOutput2 R 140
  • RatioPollutantOutput2 R 141
  • RatioMethaneOutput2 R 142
  • RatioWaterOutput2 R 143
  • RatioNitrousOxideOutput2 R 144
  • TotalMolesOutput2 R 145
  • CombustionOutput R 148
  • CombustionOutput2 R 149
  • RatioLiquidNitrogenOutput R 180
  • RatioLiquidNitrogenOutput2 R 181
  • VolumeOfLiquid R 182
  • RatioLiquidOxygenOutput R 186
  • RatioLiquidOxygenOutput2 R 187
  • RatioLiquidMethaneOutput R 191
  • RatioLiquidMethaneOutput2 R 192
  • RatioSteamOutput R 196
  • RatioSteamOutput2 R 197
  • RatioLiquidCarbonDioxideOutput R 202
  • RatioLiquidCarbonDioxideOutput2 R 203
  • RatioLiquidPollutantOutput R 207
  • RatioLiquidPollutantOutput2 R 208
  • RatioLiquidNitrousOxideOutput R 212
  • RatioLiquidNitrousOxideOutput2 R 213
  • ReferenceId R 217
  • NameHash R 268
  • RatioHydrogenOutput R 296
  • RatioHydrogenOutput2 R 297
  • RatioLiquidHydrogenOutput R 300
  • RatioLiquidHydrogenOutput2 R 301
  • RatioPollutedWaterOutput R 304
  • RatioPollutedWaterOutput2 R 305
  • RatioHydrazineOutput R 308
  • RatioHydrazineOutput2 R 309
  • RatioLiquidHydrazineOutput R 312
  • RatioLiquidHydrazineOutput2 R 313
  • RatioLiquidAlcoholOutput R 316
  • RatioLiquidAlcoholOutput2 R 317
  • RatioHeliumOutput R 320
  • RatioHeliumOutput2 R 321
  • RatioLiquidSodiumChlorideOutput R 324
  • RatioLiquidSodiumChlorideOutput2 R 325
  • RatioSilanolOutput R 328
  • RatioSilanolOutput2 R 329
  • RatioLiquidSilanolOutput R 332
  • RatioLiquidSilanolOutput2 R 333
  • RatioHydrochloricAcidOutput R 336
  • RatioHydrochloricAcidOutput2 R 337
  • RatioLiquidHydrochloricAcidOutput R 340
  • RatioLiquidHydrochloricAcidOutput2 R 341
  • RatioOzoneOutput R 344
  • RatioOzoneOutput2 R 345
  • RatioLiquidOzoneOutput R 348
  • RatioLiquidOzoneOutput2 R 349

Values per slot (slot logic)

Slot valuereadable in slotwritable in slotNumber
Occupied0–1
OccupantHash0–2
Quantity0–3
Damage0–4
Class0–12
MaxQuantity0–15
PrefabHash0–17
SortingClass0–24
ReferenceId0–26
FreeSlots0–31
TotalSlots0–32

Example: address by name

Reads Temperature, shows the value on the IC housing and writes On. Name the device with the labeller first; devices with the same name are addressed together.

# Ice Crusher address by name
define DEVICE 443849486  # StructureIceCrusher
define NAME HASH("Ice Crusher")  # name in game (labeller)
define TARGET 1  # On 1 = on
alias value r0

start:
yield
lbn value DEVICE NAME Temperature 0  # 0 = average of all with this name
bnan value start  # no device with this name
s db Setting value  # show on the housing
sbn DEVICE NAME On TARGET  # set value
j start

Connections

3Chute4Gas5Liquid12
Schematic: inputs left, outputs right, waste on top, power and data at the bottom. Position and spacing do not match the model.
  1. 1Data
  2. 2Power
  3. 3Chute · input
  4. 4Gas pipe · output
  5. 5Liquid pipe · output 2

Slots and modes

#SlotTakes
0ImportOre

Building and deconstruction

Grid: small grid (0.5 m) · mounting: free in the grid

  1. 1

    Place

    Take back with Hand Drill

  2. 2

    Build stage 2

    Take back with Angle Grinder

  3. 3

    Build stage 3

    Take back with Wire Cutters

Built with: Kit (Ice Crusher)

Material, fire and recycling

Flammable according to game data: flash point 373.2 K (100 °C); Autoignition 573.2 K (300 °C); burn time 6.58 s

Heat exchange (factor × surface): radiation 0, convection 0, sun 0

Raw values from the game code (6)

Field names as in the game code, untranslated. Useful for mods and exact limits.

DeviceInputOutputImport.ImportConnectionId2
DeviceAtmospherics.outputSetting288.2
DeviceAtmospherics.pressurePerTick2,000
DeviceAtmospherics.MinSetting1
DeviceAtmospherics.MaxSetting1,000
DeviceAtmospherics.ConnectionTypeFlatExhaustive

See also

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