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More Food Recipes – Guide

18 dishes, 18 drinks and 3 intermediate products with the complete recipe table, plus Auto Kitchen, Drinks Dispenser and Sealing Machine. Controls, shelf life, chutes, IC10, console, settings and troubleshooting.

Last changed: Oct 23, 2026

v1.0.0 More Food Recipes

From the game's ingredients – vegetables and fruit from the greenhouse, flour, sugar, cocoa powder and soy oil from the mill, milk, eggs and cheese – you cook 18 dishes and mix 18 drinks. Three machines do the work: the Auto Kitchen cooks, the Drinks Dispenser prepares drinks in mugs and bottles, the Sealing Machine seals both so nothing spoils. Everything has its own model and appears in English or German, depending on the game language.

Requirements

  • Stationeers 0.2.6428, BepInEx 5.4.23.5, StationeersLaunchPad 1.0, see Installation
  • Mod in the active mod pack
  • In multiplayer: server and all players with the same version
  • Optional: Skill & Level System – cooking, mixing and sealing give XP there

Quick start

  1. Print the "Auto Kitchen" kit in the Electronics Printer (tier 1) and place it on the floor (1 × 0.5 m). Rotate before building with C + mouse wheel.
  2. Connect a cable (power + data) at the back and a liquid pipe with pure water on the left.
  3. Main switch on, put ingredients into the six slots.
  4. Choose a recipe with RECIPE back/next – or leave it at 0 = AUTO-DETECT.
  5. MODE SINGLE (default): every press of START cooks exactly one portion. MODE CONTINUOUS: after START the machine keeps cooking as long as everything is there – until STOP.
  6. The finished dish waits in the output slot or drops into the chute on the right.

Drinks work the same way in the Drinks Dispenser – plus an empty mug (hot drinks) or an empty bottle (cold drinks) in the container slot. Mugs, bottles, sealing foil and caps come from the Autolathe.

Recipes

The number is also the value for Setting (IC10) and is shown on the display. "Water (pipe)" is drawn from the water pipe while cooking; without water the machine pauses and waits. Shelf life applies to open food at 20 °C in air – a fridge keeps everything much longer, sealed food does not spoil.

Food (Auto Kitchen)

#DishIngredientsMachineEffect
1Potato Soup4 × Potato, 5 ml Soy Oil, 0.4 L water (pipe); 15 sAuto KitchenNutrition 95, mood +10 %, cooked, keeps about 16 h
2Cream of Mushroom Soup4 × Mushroom, 20 ml Milk, 10 g Flour, 0.3 L water (pipe); 18 sAuto KitchenNutrition 150, mood +20 %, best (meal), keeps about 16 h
3Vegetable Stew2 × Potato, 2 × Tomato, 2 × Corn, 1 × Pumpkin, 0.5 L water (pipe); 25 sAuto KitchenNutrition 240, mood +25 %, best (meal), keeps about 16 h
4Mushroom Risotto10 × Rice, 2 × Mushroom, 20 g Cheese, 5 ml Soy Oil, 0.2 L water (pipe); 25 sAuto KitchenNutrition 190, mood +30 %, best (meal), keeps about 16 h
5Fried Rice10 × Rice, 2 × Corn, 1 × Egg, 10 ml Soy Oil; 15 sAuto KitchenNutrition 125, mood +20 %, best (meal), keeps about 16 h
6Potato Gratin4 × Potato, 30 g Cheese, 20 ml Milk; 30 sAuto KitchenNutrition 250, mood +35 %, best (meal), keeps about 18 h
7Pumpkin Gnocchi1 × Pumpkin, 2 × Potato, 30 g Flour, 1 × Egg, 0.2 L water (pipe); 25 sAuto KitchenNutrition 220, mood +30 %, best (meal), keeps about 16 h
8Pasta with Tomato Sauce1 × Dough, 1 × Tomato Sauce, 0.5 L water (pipe); 20 sAuto KitchenNutrition 280, mood +35 %, best (meal), keeps about 16 h
9Veggie Pizza1 × Dough, 1 × Tomato Sauce, 30 g Cheese, 1 × Mushroom; 35 sAuto KitchenNutrition 400, mood +60 %, best (meal), keeps about 18 h
10Soy Patty15 × Soybean, 20 g Flour, 1 × Egg, 5 ml Soy Oil; 20 sAuto KitchenNutrition 200, mood +20 %, best (meal), keeps about 16 h
11Cornbread4 × Corn, 50 g Flour, 1 × Egg, 10 ml Milk; 30 sAuto KitchenNutrition 220, mood +15 %, best (meal), keeps about 26 h
12Strawberry Tart1 × Dough, 10 × Strawberry, 30 g Sugar, 10 ml Milk; 35 sAuto KitchenNutrition 300, mood +70 %, best (meal), keeps about 18 h
13Blueberry Pancakes50 g Flour, 2 × Egg, 20 ml Milk, 6 × Blueberry, 10 g Sugar; 20 sAuto KitchenNutrition 230, mood +50 %, best (meal), keeps about 16 h
14Chocolate Pudding30 ml Milk, 2 × Cocoa Powder, 20 g Sugar, 5 g Flour; 15 sAuto KitchenNutrition 160, mood +60 %, best (meal), keeps about 16 h
15Rice Pudding with Strawberries10 × Rice, 30 ml Milk, 10 g Sugar, 4 × Strawberry, 0.1 L water (pipe); 20 sAuto KitchenNutrition 180, mood +50 %, best (meal), keeps about 16 h
16Fruit Salad1 × Watermelon, 5 × Strawberry, 5 × Blueberry; 8 sAuto KitchenNutrition 60, mood +50 %, cooked, keeps about 13 h
17Potato Chips3 × Potato, 10 ml Soy Oil; 15 sAuto KitchenNutrition 70, mood +30 %, good (preserved), keeps about 3 days
18Popcorn3 × Corn, 5 ml Soy Oil, 5 g Sugar; 10 sAuto KitchenNutrition 60, mood +35 %, good (preserved), keeps about 3 days

Intermediate products (Auto Kitchen)

#DishIngredientsMachineEffect
19Dough100 g Flour, 1 × Egg, 5 ml Soy Oil, 0.1 L water (pipe); 10 sAuto Kitchenstack 5, keeps about 13 h
20Tomato Sauce4 × Tomato, 5 ml Soy Oil; 15 sAuto Kitchenstack 5, keeps about 16 h
21Roasted Grain10 × Wheat; 20 sAuto Kitchenstack 10, does not spoil

Drinks (Drinks Dispenser)

#DrinkIngredientsMachineEffect
1Grain Coffee1 × Roasted Grain, 0.3 L water (pipe) + 1 mug; 12 sDrinks Dispenser0.3 L, hydration 1.4, nutrition 10, mood +15 %, awake (90 s), keeps about 13 h
2Grain Latte1 × Roasted Grain, 30 ml Milk, 5 g Sugar, 0.2 L water (pipe) + 1 mug; 15 sDrinks Dispenser0.3 L, hydration 1.4, nutrition 60, mood +30 %, awake (90 s), keeps about 11 h
3Hot Chocolate2 × Cocoa Powder, 30 ml Milk, 10 g Sugar, 0.2 L water (pipe) + 1 mug; 12 sDrinks Dispenser0.3 L, hydration 1.3, nutrition 90, mood +45 %, slightly awake (60 s), keeps about 11 h
4Fern Tea2 × Fern, 0.3 L water (pipe) + 1 mug; 10 sDrinks Dispenser0.3 L, hydration 1.5, nutrition 0, mood +10 %, eases poison, keeps about 19 h
5Vegetable Broth1 × Potato, 1 × Tomato, 1 × Mushroom, 0.3 L water (pipe) + 1 mug; 15 sDrinks Dispenser0.3 L, hydration 1.4, nutrition 50, mood +15 %, keeps about 13 h
6Tomato Juice5 × Tomato, 0.2 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.2, nutrition 60, mood +10 %, keeps about 16 h
7Strawberry Lemonade6 × Strawberry, 15 g Sugar, 0.4 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.4, nutrition 40, mood +35 %, keeps about 16 h
8Blueberry Juice8 × Blueberry, 0.3 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.4, nutrition 30, mood +30 %, keeps about 16 h
9Watermelon Juice1 × Watermelon, 0.2 L water (pipe) + 1 bottle; 8 sDrinks Dispenser0.5 L, hydration 2.5, nutrition 20, mood +30 %, keeps about 16 h
10Berry Smoothie4 × Strawberry, 4 × Blueberry, 30 ml Milk, 0.1 L water (pipe) + 1 bottle; 12 sDrinks Dispenser0.5 L, hydration 2, nutrition 80, mood +45 %, keeps about 11 h
11Strawberry Milk5 × Strawberry, 40 ml Milk, 10 g Sugar, 0.2 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.1, nutrition 90, mood +40 %, keeps about 11 h
12Chocolate Milk2 × Cocoa Powder, 50 ml Milk, 10 g Sugar, 0.2 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.1, nutrition 110, mood +40 %, keeps about 11 h
13Soy Milk15 × Soybean, 0.4 L water (pipe) + 1 bottle; 15 sDrinks Dispenser0.5 L, hydration 2.2, nutrition 70, mood +5 %, keeps about 13 h
14Rice Drink15 × Rice, 10 g Sugar, 0.4 L water (pipe) + 1 bottle; 15 sDrinks Dispenser0.5 L, hydration 2.2, nutrition 55, mood +15 %, keeps about 13 h
15Sugarcane Juice5 × Sugarcane, 0.3 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.4, nutrition 40, mood +20 %, keeps about 13 h
16Fern Iced Tea1 × Fern, 15 g Sugar, 0.45 L water (pipe) + 1 bottle; 10 sDrinks Dispenser0.5 L, hydration 2.5, nutrition 15, mood +25 %, eases poison a little, keeps about 19 h
17Energy Drink1 × Cocoa Powder, 2 × Sugarcane, 20 g Sugar, 0.4 L water (pipe) + 1 bottle; 12 sDrinks Dispenser0.5 L, hydration 2.2, nutrition 50, mood +20 %, wide awake (120 s), keeps about 2 days
18Malt Drink1 × Roasted Grain, 10 g Sugar, 0.45 L water (pipe) + 1 bottle; 45 sDrinks Dispenser0.5 L, hydration 2.2, nutrition 45, mood +30 %, keeps about 19 h

For comparison, the game's values: muffin 215, bread 340, burger 400 (mood 100 %), cake 300, canned soups 100–200. Dishes of this mod are about 1.6 to 2.5 times their raw ingredients and at most 400. Half a litre of water gives 2.5 hydration – no drink is better than water.

Eating and drinking

  • Eating: dish in hand, right click – like a muffin you eat until you are full; the rest stays for later. If it is sealed, open it first (see below). The game itself calculates nutrition, food quality (cooked, best, preserved) and mood.
  • Drinking: drink in hand, right click. A sip is part of the filling; when it is empty, the empty mug or bottle stays in your hand and can go back into the Drinks Dispenser.
  • Pick-me-up: grain coffee, grain latte (90 s), hot chocolate (60 s, weak) and the energy drink (120 s, strong) use the game's stim effect: grogginess and stun wear off faster. At most three pick-me-ups work at the same time.
  • Detox: fern tea lowers toxic damage by 8 points, fern iced tea by 3.
  • Everything can be weakened or switched off in the settings (see below).

Shelf life and sealing

Open dishes and drinks spoil like the game's food – it uses the temperature, pressure and gases around them: faster in warm air, much slower in a fridge. Spoiled food turns into the game's "Spoiled Food".

The Sealing Machine seals every full dish with one sealing foil (foil hood, pizza box, clip on the bag) and every full drink with one sealing cap. Sealed food does not spoil (setting VersiegeltVerderbProzent). To open it, hold right click for 1.5 s until the bar is full – letting go earlier opens nothing. Then eat or drink as usual. Sealed packages show foil or cap on the model, the tooltip says "sealed".

Auto Kitchen

Size1 × 0.5 m, 1.25 m high, floor device
Power800 W while cooking, 10 W idle
Connectionspower + data at the back (one cable, floor level); water in on the left (liquid pipe); chute in at the top back; chute out on the right
Slots6 ingredient slots, 1 output slot
KitElectronics Printer tier 1: iron 20, steel 10, copper 10, gold 2, silicon 4

Buttons: main switch, RECIPE back / next (0 = AUTO-DETECT, 1–21), START, STOP, MODE, PAGE (or tap the display). The display (four lines, at eye level) has four pages: state with recipe, progress, what is missing and mode; ingredients 1–3; ingredients 4–6 with water; statistics. Three LEDs show power, work and fault.

Modes:

STARTSTOPDisplay
SINGLEexactly one portion; if something is running, an ingredient is missing or the output is full, the machine beeps and queues nothing–"SINGLE"
CONTINUOUScontinuous operation on: cooks as long as everything is there and otherwise waits for supplies (e.g. from the chute)continuous operation off; a running portion still finishes (its ingredients are already used), then nothing new starts"CONTIN." (green) or "STOPPED"

MODE switches the mode and always stops. New machines start in SINGLE.

AUTO-DETECT: with recipe 0 the machine looks at all recipes it has everything for and picks the one with the most different ingredients, on a tie the harder one. Put in dough, tomato sauce, cheese and mushroom and you get pizza, not tomato sauce.

Loading: ingredient in hand, click a slot – if something else is already there, it goes onto the matching stack or into the next free slot instead of swapping. Or insert it at the chute opening (CHUTE IN): the machine sorts it in like from a chute.

Process: on start the machine takes all ingredients from the slots and draws the water while cooking. Time only runs with power and water. If the dish is done and the output slot is occupied (no chute), it waits inside until there is room. Egg cartons may go in whole – their eggs count.

Drinks Dispenser

Size0.5 × 0.5 m, 1.25 m high, floor device
Power500 W while preparing, 10 W idle
Connectionspower + data at the back; water in on the left; chute in at the top back (ingredients and empty containers); chute out on the right
Slots3 ingredient slots, container supply (empty mugs and bottles only), output under the spout
KitElectronics Printer tier 1: iron 15, steel 5, copper 8, gold 2, silicon 4

Controls as on the Auto Kitchen (recipes 1–18, SINGLE/CONTINUOUS, START, STOP, MODE); tap the display for the next page. Hot drinks (1–5) go into a mug (0.3 L), cold drinks (6–18) into a bottle (0.5 L). On start the machine takes the container from the supply: it stands under the spout, the stream runs into it and the level rises in the colour of the drink; when done, the real drink lies there or goes into the chute. Without the right container the display shows "MISSING: Empty Bottle" or "Empty Mug".

Sealing Machine

Size1 × 0.5 m, floor device
Power300 W while sealing (4 s each), 10 W idle
Connectionspower + data at the back; chute in on the left; chute out on the right
Slotsinput, press, output, sealing foil magazine, cap magazine
KitElectronics Printer tier 1: iron 15, steel 10, copper 6, gold 2

Buttons START, STOP, MODE; tap the display for the next page. SINGLE: every START takes exactly one item from the input tray into the press. CONTINUOUS: after START everything that arrives is sealed, until STOP (the item in the press still finishes). The item glides along the conveyor into the press, the stamp and its piston rod come down and rest on the package. Anything that cannot be sealed – already sealed, partly eaten or not a dish/drink of this mod – passes through to the output without material. So the machine can simply sit in a chute line. Foil and caps arriving by chute are sorted into the magazines.

Containers and material (Autolathe, tier 1)

ItemCostAmount
Empty Mugiron 11 (stack 10)
Empty Bottlesilicon 11 (stack 10)
Sealing Foilsilicon 110 (stack 50)
Sealing Capsiron 110 (stack 50)

Chutes and automation

  • By hand: put into any input slot or insert at the chute opening (click with the item in hand) – it is sorted in like from a chute.
  • Chute in: ingredients are sorted into matching slots – same ones onto one stack, new ones into the first free slot –, empty mugs and bottles into the container supply. If no slot is free, the ingredient waits at the end of the chute. Anything that is not an ingredient is passed on to the chute out.
  • Chute out: finished dishes and drinks go into the chute; without a chute they stay in the output slot.
  • A typical line: sorter → Auto Kitchen → Sealing Machine → fridge or storage. With AUTO-DETECT the machine cooks whatever arrives.

IC10

All three machines are logic devices on the data cable. Address them with lbn/sbn and the name from the labeller.

LogicTypeAuto Kitchen / Drinks DispenserSealing Machine
Onmain switchmain switch
Mode0 CONTINUOUS, 1 SINGLE0 CONTINUOUS, 1 SINGLE
Activateread 1 = working; write 1 = START, write 0 = STOPread 1 = sealing; write 1 = START, write 0 = STOP
Settingrecipe number (0 = AUTO-DETECT), read/write–
RecipeHashprefab hash of the recipe, writing selects it–
Quantityportions possible with the slotssealing foil in the magazine
Maximumnumber of recipes (21 or 18)–
CompletionRatio, Ratioprogress 0–1progress 0–1
VolumeOfLiquidwater in supply (L)–
Error1 = water missing, output full, no power1 = no foil/caps, output full
Idle1 = waiting1 = waiting
ExportCountfinished portionssealed items
ImportCounttaken from the chutetaken from the chute
RequiredPowercurrent demand (W)current demand (W)
ClearMemory1 = counters to 01 = counters to 0

Plus the pipe values of the water inlet (PressureInput, TemperatureInput, RatioWaterInput …) and per slot Occupied, OccupantHash, Quantity, Damage (spoilage).

Memory (get/put): Auto Kitchen and Drinks Dispenser: 0 state (0 off, 1 ready, 2 working, 3 ingredient missing, 4 water missing, 5 output full, 6 no power, 7 no container, 8 no recipe), 1 missing ingredient (prefab hash), 2 missing amount, 3 time left (s), 4 missing water (L), 5 display page (put), 6 recipe in progress, 7 total finished, 8 total energy (kWh), 9 continuous operation on (1/0). Sealing Machine: 0 state (0 off, 1 ready, 2 sealing, 3 no foil, 4 no caps, 5 output full, 6 no power), 1 foil, 2 caps, 3 time left (s), 4 total sealed, 5 display page (put), 6 passed through, 7 continuous operation on (1/0).

Example: cooks six pizzas and then stops; a small LED display shows the count (yellow = cooking, green = done, red = fault). Name the Auto Kitchen "Kueche" and the LED display "Kochzaehler".

# Mehr Food Rezepte: Kuechensteuerung
# Kocht im Kuechenautomaten ZIEL Portionen eines Rezepts, dann Pause.
# Neue Runde: ZIEL aendern oder Chip neu einsetzen. Die LED zeigt die
# fertigen Portionen: gelb = kocht, gruen = Ziel erreicht,
# rot = Stoerung (Wasser fehlt, Ausgabe voll, kein Strom).
# --- 1. Geraete (Namen mit dem Etikettierer vergeben) ---
define KUECHE 1376097193     # Kuechenautomat       (Kueche)
define LED -815193061        # LED-Anzeige klein    (Kochzaehler)
define N_KUECHE HASH("Kueche")
define N_LED HASH("Kochzaehler")
# --- 2. Einstellungen ---
define REZEPT 9              # 9 = Gemuesepizza (Nummer = Setting)
define ZIEL 6                # so viele Portionen, dann Pause
define EINZEL 1              # Mode 1 = EINZEL: je START eine Portion
define GELB 5                # Color.Yellow
define GRUEN 2               # Color.Green
define ROT 4                 # Color.Red
define WEISS 6               # Color.White
alias fertig r0
alias moeglich r1
alias laeuft r2
alias stoerung r3
alias los r4
alias farbe r5
alias hilf r6
# --- 3. Einrichten (einmal beim Start) ---
sbn KUECHE N_KUECHE Mode EINZEL
sbn KUECHE N_KUECHE Setting REZEPT
sbn KUECHE N_KUECHE ClearMemory 1
sbn LED N_LED On 1
start:
yield
# --- 4. Zustand lesen (NaN = kein Geraet gefunden) ---
lbn fertig KUECHE N_KUECHE ExportCount 0
lbn moeglich KUECHE N_KUECHE Quantity 0
lbn laeuft KUECHE N_KUECHE Activate 0
lbn stoerung KUECHE N_KUECHE Error 0
# --- 5. START nur, wenn Ziel offen, Zutaten da, nichts laeuft ---
slt los fertig ZIEL
sge hilf moeglich 1
and los los hilf
seqz hilf laeuft
and los los hilf
seqz hilf stoerung
and los los hilf
beqz los anzeige
sbn KUECHE N_KUECHE Activate 1
anzeige:
# --- 6. LED: Zahl und Farbe ---
move farbe WEISS
sgtz hilf laeuft
select farbe hilf GELB farbe
sge hilf fertig ZIEL
select farbe hilf GRUEN farbe
sgtz hilf stoerung
select farbe hilf ROT farbe
snan hilf fertig             # kein Kuechenautomat gefunden
select farbe hilf ROT farbe
select fertig hilf 0 fertig
sbn LED N_LED Setting fertig
sbn LED N_LED Color farbe
j start

Console

Open the console with F3:

CommandEffect
mehrfood statusall machines in the world with state and distance
mehrfood rezepteall recipes; mehrfood rezepte kueche or getraenke for one machine (also recipes)
mehrfood infooverview, settings and values of the dish/drink in your hand
mehrfood hilfeshort guide (also help)
mehrfood zutaten [nr]test: puts the ingredients for recipe nr into the nearest machine (host/single player only; also ingredients)
mehrfood selbsttestbriefly builds test machines, cooks every recipe, checks controls, loading by hand, sealing, spoilage, saving and multiplayer sync and cleans up (host/single player only; also selftest)
mehrfood diagnosewrites sound, slot and layer data to the log (for bug reports)

Settings

In BepInEx\config\dominik1199.mehrfood.cfg (also in the StationeersLaunchPad settings window):

SettingDefaultEffect
NaehrwertProzent100nutrition of all dishes/drinks (50–200 %, after restart)
StimmungProzent100mood bonus (0 = off)
WachmacherProzent100strength of the pick-me-up (0 = off)
EntgiftenProzent100effect of fern tea/fern iced tea (0 = off)
VerderbProzent100spoilage of open food in % of the game rate
VersiegeltVerderbProzent0spoilage of sealed packages (0 = none)
LeistungW, BereitschaftW800/500/300 W, 10 Wpower per machine while working and idle
ZeitProzent100cooking/preparation time (50 = twice as fast)
SiegelZeitS4seconds per sealing

In multiplayer the server's values apply.

Multiplayer and saves

  • The server (or host) calculates cooking, spoilage and sealing; display, state, seals, filling, stamp and sounds are the same for all players, including those who join later.
  • Machines, slots, running recipes, counters and sealed packages are saved.
  • The game's food, devices and recipes stay unchanged. Existing saves load as usual.
  • If you remove the mod again, its dishes, drinks and machines disappear from the save – everything else stays.
  • Fridges, storage, sorters and chutes handle dishes and drinks like the game's food. Traders: the dishes have a trade value; the mod does not add its own buy requests to traders.

Other mods

With the Skill & Level System cooking, mixing and sealing give XP; eating and drinking count like any food. For mod authors there is a small public interface (MehrFoodSchnittstelle: events "recipe cooked", "drink prepared", "sealed", "consumed" with name and difficulty 1–5).

Troubleshooting

ProblemSolution
Display "water missing"Connect the water pipe on the left; it must be liquid, pure water (no polluted water, no steam, not frozen).
Display "ingredient missing"Page 2/3 shows what is missing; IC10 get address 1 and 2 return prefab hash and amount.
Display "no container"Put an empty mug (recipes 1–5) or empty bottle (6–18) into the container slot – from the Autolathe.
Display "output full"Empty the output slot or connect a chute on the right.
AUTO-DETECT cooks the wrong thingChoose a fixed recipe (RECIPE next) or take ingredients for other recipes out of the slots.
START only beepsIn SINGLE a START that is not possible right now (already running, ingredient missing, output full) is rejected – nothing is queued. The reason is on the display.
Machine keeps cookingMode CONTINUOUS: press STOP or set MODE to SINGLE. An IC10 chip can also start it with Activate 1.
No soundVolume "Effects" in the game settings; sounds carry about 20 m.
Sealing Machine only passes items throughOnly full, open dishes and drinks of this mod are sealed. Put foil or caps into the magazine.
A dish cannot be eatenSealed? Hold right click for 1.5 s until the bar is full. Full? Then it waits for later.
Machine does not react to IC10Data cable at the back, name in lbn/sbn exactly as in the labeller, main switch on.
Other players see no modelsEveryone needs the same mod version in the active mod pack.
Found a mistake? Let us know. Support
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