From now on the Deep Miner also drills for ice: water ice, oxite, nitrice, volatiles or any pure ice type you like. This works for both the electric and the combustion Deep Miner. There are no new devices; the mod only changes what comes out of the borehole.
Requirements
- Stationeers 0.2.6428, BepInEx 5.4.23.5, StationeersLaunchPad 1.0, see Installation
- Mod in the active mod pack
- A built Deep Miner
How it works
On a share of the drilling cycles, a stack of ice comes out of the export chute.
| Mode | Behavior |
|---|---|
| Zusaetzlich ("additional", default) | The ice comes on top, the normal amount of ore stays the same. |
| Ersetzen ("replace") | A cycle delivers either ore or ice. |
Which types, how often and how much: all of it is configurable, even while the game is running.
Configuration
LaunchPad → mod settings, or BepInEx\config\dominik1199.deepminereis.cfg:
| Key | Default | Meaning |
|---|---|---|
| Aktiv | on | mod on/off |
| Modus | Zusaetzlich | Zusaetzlich (additional) or Ersetzen (replace) |
| Chance | 0.3 | share of drilling cycles with ice, 0 to 1 |
| Sorten | ItemIce:4,ItemOxite:2,ItemNitrice:2,ItemVolatiles:2 | ice types with weighting |
| MengeMin | 10 | smallest stack size per delivery |
| MengeMax | 20 | largest stack size, capped at the ice type's maximum stack |
| NurPlaneten | empty | only active on these worlds; empty = everywhere |
Types and weighting
Format: PrefabName:weight, comma-separated. The weights are relative. With the default ItemIce:4,ItemOxite:2,ItemNitrice:2,ItemVolatiles:2, water ice is therefore twice as common as each of the other three types.
All ice prefabs are allowed, for example:
| Prefab | Type |
|---|---|
ItemIce | Ice (water) |
ItemOxite | Oxite |
ItemNitrice | Nitrice |
ItemVolatiles | Volatiles |
ItemPureIceOxygen | pure oxygen ice |
ItemPureIceNitrogen | pure nitrogen ice |
ItemPureIceCarbonDioxide | pure CO2 ice |
ItemPureIceHydrogen | pure hydrogen ice |
Example with a focus on oxygen:
ItemOxite:5,ItemPureIceOxygen:3,ItemIce:2
Planet filter
NurPlaneten expects the game's world IDs, comma-separated. Upper and lower case don't matter, but the name has to match exactly.
| Planet | World ID |
|---|---|
| Mars | Mars2 |
| Europa | Europa3 |
| Moon | Lunar |
| Mimas | MimasHerschel |
| Venus | Venus |
| Vulcan | Vulcan, Vulcan2 |
Example: only on Mars and Europa:
Mars2,Europa3
A plain Mars does not match Mars2. In that case the mod is active on no planet at all, and the Deep Miner only delivers ore.
IC10
No values of its own. The Deep Miner's existing LogicType ExportCount counts the ice deliveries as well.
Console commands
None.
Multiplayer
The mod runs only on the host or server. Players don't need it. The server's settings apply.
Known limitations
- On hot planets (Vulcan, Venus), ice that lands on the ground melts. Route the export chute straight into a Silo, a Stacker or a Sorter.
- In Zusaetzlich mode, more comes out of the chute. The output has to be able to take it.
Troubleshooting
| Symptom | Cause | Fix |
|---|---|---|
| No ice | Aktiv off, Chance 0 or the planet filter doesn't match | check the settings, enter the world ID exactly |
| Only one type | weighting or a typo in Sorten | check the prefab names, adjust the weights |
| Ice disappears on the ground | hot planet | route it straight into a Silo or Stacker |
| No ice on the server, but locally yes | mod only installed on the client | put the mod on the host or server |