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Banking System – Guide

Bank accounts with bank card and PIN, ATMs, shop machines in five sizes with delivery crates, buy-back machine, card reader, statement printer, company accounts, standing orders, loans and savings. Building, use, IC10, console and settings.

Last changed: Oct 14, 2026

v1.0.0 Banking System

The Banking System adds bank accounts with your own bank card and PIN. The game's credit card stays your cash; the bank manages accounts, transfers, standing orders, loans and savings. On top come devices for trading between players: shop machines in five sizes, a buy-back machine, card readers for doors and a statement printer. Every device has a custom model; labels, displays, windows and device names appear in German or English depending on the game language.

Overview

DeviceSizeKitsPowerConnections
Wall ATM1 wall cell1 × ATM40 Wpower + data at the bottom
ATM (free-standing)1 cell, 1.24 m tall1 × ATM40 Wpower + data at the back
Small Wall Shop Machine2 × 2 wall cells, 4 compartments1 × Shop60 Wpower + data at the bottom
Small Shop Machine1 × 0.5 m, 1.24 m tall, 4 compartments1 × Shop60 Wpower + data, DELIVERY chute
Shop Machine (medium)1 × 0.5 m, 1.74 m tall, 9 compartments2 × Shop120 Wpower + data, DELIVERY chute
Large Shop Machine1.5 × 0.5 m, 1.74 m tall, 16 compartments3 × Shop213 Wpower + data, DELIVERY chute
Shop Shelf Wall2.5 × 0.5 m, 1.74 m tall, 27 compartments5 × Shop360 Wpower + data, DELIVERY chute
Buy-Back Machine1 × 0.5 m, 1.24 m tall2 × Buy-Back80 Wpower + data, OUTPUT chute
Card Reader1 wall cell1 × Bank Terminal15 Wpower + data at the bottom
Statement Printer1 wall cell1 × Bank Terminal25 Wpower + data at the bottom

Rotate free-standing devices with C + mouse wheel around the vertical axis, wall devices around the wall normal. The mouse wheel alone switches the variant of a kit while building. Every device can be painted with a spray can.

Requirements

  • Stationeers 0.2.6428, BepInEx 5.4.23.5, StationeersLaunchPad, see Installation
  • Mod in the active mod pack
  • Multiplayer: server and all players; also runs on a dedicated server

Building and recipes

Everything comes from the electronics printer.

PartCost
Bank card (blank)1 iron, 1 gold, 1 copper, 1 silicon
Delivery crate2 iron, 1 copper, 1 silicon
Kit (ATM)5 iron, 3 steel, 6 copper, 4 gold, 3 silicon
Kit (Shop Machine), each10 iron, 5 steel, 6 copper, 4 gold, 3 silicon
Kit (Buy-Back Machine), each8 iron, 4 steel, 6 copper, 3 gold, 3 silicon
Kit (Bank Terminal)3 iron, 1 steel, 4 copper, 2 gold, 2 silicon

First steps

  1. Build an ATM and connect power + data.
  2. Put a blank bank card into the left slot and click the screen.
  3. Open an account: account name and PIN (4–6 digits). The card is written. Without a blank card the ATM issues one (25 Cr from the credit card).
  4. Credit card into the right slot: deposit, withdraw, transfer.

The PIN is never on the card and never stored in plain text, only as a salted PBKDF2 hash, and only the server checks it. After 3 wrong tries the account is locked for 5 minutes. A stolen card without the PIN is worthless; block lost cards under Cards.

ATM

TabContent
Cashdeposit and withdraw between account and credit card (at most 100,000 Cr per card)
Transferto account number, account name or player name, with a reference
Historythe last 200 bookings
Standing ordersamount, payee, interval in game hours or game days, log, pause, delete
Savingsmove money between account and savings book, interest per game day
Loanchoose amount and instalments, instalment plan, extra repayment
Accounts & rightsopen company and shared accounts, manage members
Cards, PINanother card, block a card, change PIN

Bank time: 1 game day = 24 game hours = 20 real minutes, so 50 seconds per game hour.

Company accounts and rights

A company or shared account belongs to its founder. Other players get a level:

LevelMay
1 viewsee balance and history, print statements, receive card reader payments
2 payalso withdraw, transfer, create and switch standing orders, move money to savings, repay loans, be the payment account of a buy-back machine
3 managealso grant rights, cards and PIN, open savings, take a loan, rename, close

Standing orders, loans, savings

  • Standing orders run in game time, at most every game hour, up to 10 per account. If the account is short, it is noted in the log; after 3 failures the order pauses.
  • Loan from the treasury: up to 20,000 Cr, a one-off 10 % interest spread over all instalments, 2–20 instalments one game day apart. If an instalment cannot be paid, a reminder follows (25 Cr); after 3 reminders the loan is terminated and the rest is debited – the account goes negative.
  • Savings: 0.2 % interest per game day on up to 100,000 Cr, paid by the treasury.
  • Treasury = account 100000. It receives fees, pays interest and loans and may go negative.

All values are adjustable (see below).

Shop machine

Setup: the builder clicks the screen, tab Owner, and chooses shop name and owner PIN. With the PIN he opens the compartments. They stay open for him – even after closing the window – until he closes them again or walks away. Then he puts goods in by hand and sets prices per piece. The takings stay in the till or go (also automatically on every sale) to a bank account.

Buying: credit card into the slot, pick a compartment, quantity – the goods drop into the output tray. Stacks and ingots are sold piece by piece. The server books everything, even while the owner is offline.

Protection: for everyone else the compartments are locked – no hands, no inventory, no tools. Dismantling only after the owner allows it with the PIN and with an empty till.

Restocking with the delivery crate

  1. Put the crate down and click its top to fill it (8 places).
  2. Crate in hand, right-click: seal it – for one of your shops or for all your shops.
  3. Send it through a chute to the DELIVERY port at the back of the shop. For the small wall shop: hold the crate and click the screen.
  4. The shop unpacks it by itself (same goods first, then empty compartments, remembered prices) and disposes of the empty crate.

Nobody can open a sealed crate; only whoever sealed it can break the seal. Seal LED red = sealed, green = open.

Buy-back machine

The owner adds kinds (put a sample into the tray) with a price per piece and a daily maximum (up to 40 kinds), plus a daily budget and the payment account (own account or a company account with level pay). Sellers put goods into the tray, insert their bank card and sell – no PIN needed, because money is only credited. The money comes from the payment account, the goods go into storage (12 places) and through the OUTPUT port at the back into the chute to the owner's storage.

Card reader

Insert a bank card, enter the PIN – the reader grants access for 1–600 seconds.

ModeWho gets through
Accesscards on the access list (accounts and companies – all members count) or any valid card
Payany card; the price goes to the owner's payee account
Bothaccess list and price

Without IC10 the reader switches a named device on the same data network itself: open (Open), switch on (On) or unlock (Lock 0) – and back after the release.

Statement printer

Bank card and PIN, choose an account (own or a company account you may view), print the last 10, 25 or 50 bookings. The statement drops into the paper tray and can be read in the tooltip and with a right-click. The window shows the same bookings beforehand as a display page.

IC10

Shop machine (all sizes)

LogicTypeReadMeaning
Quantityyespieces in all compartments
Settingyestill in credits
ExportCountyespieces sold in total
ImportCountyesdelivery crates unpacked
Ratioyesfilled compartments / compartments (0–1)
Activateyes1 = credit card inserted
Lockyes1 = set up
Openyes1 = compartments open for filling

Memory (get r? db i) with n compartments (4, 9, 16 or 27):

AddressContent
0 to n-1price per compartment
ntill
n+1pieces sold
n+2revenue
n+3 to 2n+2pieces per compartment

Buy-back machine

LogicTypeReadWriteMeaning
Quantityyespieces in storage
Settingyesbudget left today (-1 = unlimited)
ExportCountyesoutput into the chute
ImportCountyespieces bought in total
Ratioyesfilled storage places / 12
Activateyesyesread: bank card inserted; write 1: empty storage once
Lockyes1 = set up
Openyes1 = goods in the tray
Erroryes1 = payment account missing or short

Memory: 0 purchases, 1 pieces in total, 2 credits in total, 3 spent today, 4 daily budget, 5 number of kinds; per kind i from address 6 + 3·i: prefab hash, price, bought today.

Card reader

LogicTypeReadWriteMeaning
Setting, Open, ActivateyesActivate1 while granted; writing Activate 1 grants at once (button inside)
Lockyesyes1 = locked (no grants)
Quantityyesgrants
ExportCountyespayments
ImportCountyesdenials
Ratioyestime left of the grant (0–1)
Modeyes0 access, 1 pay, 2 both
Erroryes1 = just denied (3 s)

Memory: 0 last amount, 1 revenue, 2 payments, 3 grants, 4 denials, 5 last account, 6 release time (s), 7 price, 8 bank time of the last grant (game hours).

ATM and statement printer

ATM: Activate (1 = someone logged in), Quantity (cards in the slots). Printer: Activate (someone logged in), Quantity (statements printed). Plus On, Power, RequiredPower.

Example: store gate, restock lamp, till display

The gate opens while the card reader grants access; a lamp lights up when the shop is less than a third full; an LED display shows the till. Name the devices in game: Lager Leser, Lager Tor, Laden, Nachschub Lampe, Kasse Anzeige. Several shops with the same name are averaged.

# Banking System: store gate, restock lamp, till display
# Name the devices: Lager Leser, Lager Tor, Laden,
# Nachschub Lampe, Kasse Anzeige
# --- 1. Device types ---
define LESER -1543698638  # Card Reader (Banking System)
define TOR -793837322     # Composite Door
define SHOP 1684119313    # Shop Machine (medium)
define LAMPE -1860064656  # Wall Light
define ANZEIGE -815193061 # LED Display (Small)
# --- 2. Thresholds ---
define LEERGRENZE 0.34    # below 34 % filled compartments: lamp on
alias frei r0
alias belegt r1
alias leer r2
alias kasse r3
start:
# --- 3. Gate follows the card reader's release ---
lbn frei LESER HASH("Lager Leser") Setting 0
sbn TOR HASH("Lager Tor") Open frei
# --- 4. Restock lamp when the shop is almost empty ---
lbn belegt SHOP HASH("Laden") Ratio 0
slt leer belegt LEERGRENZE
sbn LAMPE HASH("Nachschub Lampe") On leer
# --- 5. Show the shop's till ---
lbn kasse SHOP HASH("Laden") Setting 0
sbn ANZEIGE HASH("Kasse Anzeige") Setting kasse
yield
j start

For another shop change SHOP: small wall -1439280900, small -410380465, large 1275119926, shelf wall -769551748.

Prefab hashes

PartPrefabHash
Bank CardItemBankKarte-815596208
Account StatementItemBankKontoauszug-1517214423
Delivery CrateItemBankLieferkiste83702503
Wall ATMStructureBankGeldautomatWand-363518715
ATMStructureBankGeldautomat-2123261600
Shop Machine (medium)StructureBankShopAutomat1684119313
Small Wall Shop MachineStructureBankShopKleinWand-1439280900
Small Shop MachineStructureBankShopKlein-410380465
Large Shop MachineStructureBankShopGross1275119926
Shop Shelf WallStructureBankShopRegal-769551748
Buy-Back MachineStructureBankAnkaufAutomat1573522844
Card ReaderStructureBankKartenleser-1543698638
Statement PrinterStructureBankAuszugDrucker-1768386827

Console

Server or host only. Every command has a German and an English name.

CommandEffect
bank statusoverview: accounts, total, treasury, bank time, devices
bank accountsall accounts
bank account no|nameone account with cards, rights, history
bank credit|debit no|name amountbook money
bank pin no|name newPINreset the PIN
bank unlock no|namelift the wrong-PIN lock
bank delete no|name [force]close an account
bank right no|name player 0-3set a right (0 = remove)
bank treasury [credit|debit amount]view or book the treasury
bank orders [no|name]standing orders
bank order id on|off|deleteswitch a standing order
bank loans, bank loan no|name forgiveview loans, forgive the remaining debt
bank time [+hours]view or advance bank time (testing)
bank machines, bank machine id pinreset|freedevices, reset owner PIN, allow dismantling
bank cash amounttest helper: credits onto your own credit card
bank helpquick guide

German names: konten, konto, gutschrift, abbuchung, entsperren, loeschen [erzwingen], recht, staat, auftraege, auftrag an/aus/loeschen, kredite, kredit … erlassen, zeit, automaten, automat … frei, bargeld, hilfe.

Settings

In the LaunchPad menu under Bankensystem (the server's values count):

SectionSettings (default)
AccountsPIN length 4–6, wrong tries 3, lock 5 min, history 200, accounts per player 5, company accounts per player 3, members per account 20, card price 25 Cr
Feestransfer 0, interest on balances 0 %, savings 0.2 %/day up to 100,000 Cr, overdraft 0.5 %/day, account fee 0, shop commission 0 %, statement 0
Devicespower per device, session 120 s, compartment idle 0 (never), dismantle release 120 s
Displayfont size 1.15, replace umlauts off
Loansallowed, at most 20,000 Cr, interest 10 %, instalments 2–20, interval 24 game hours, reminder fee 25, termination after 3 reminders
Standing ordersminimum interval 1 game hour, 10 per account, pause after 3 failures

Multiplayer and security

Players only send requests; the server checks rights, distance to the device (6 m), limits and double clicks and then books. Accounts are stored as Bankensystem.json in the save, devices and cards in their save data. The log never contains PINs or hashes.

For mod authors

Other mods reach the bank through the public class D1199.Bank.BankSchnittstelle (server only, main thread, via reflection): find or create a player's account, create company accounts, grant rights, balance, transfer, credit, debit, treasury, create and delete standing orders and the event Gebucht. Amounts are whole credits.

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